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End Game

 

 

Video games are designed to help players become better at failing.  They are designed to help players try a situation, over and over, until they get it right; or feel confident enough at doing it to do it with their eyes closed.  

 

Writing should be like this too.  Writers should not be afraid to fail and try over and over again.  As writers, we  should give ourselves the gift of freedom to fail and we should practice failing over and over again.  

 

Good writing only comes through good failing and good repetition; it is a recursive process that requires going back over itself again and again.  

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Eventually, that fear of letting down your team or those concerns about not getting where you want to go will fade and the clarity that remains make for much better writing.  

 

Video games have somehow managed to make a connection between fun gameplay and constant failure; they teach you how to play by forcing you to fail again and again.  

 

This system is simply built into the design of nearly every video game and it is because they are designed to fail that we are able to get better at them.  

 

Can writing work like this too?  Can we design our own writing to fail and in doing so become better writers?

Mario 'death animation', shortly after bumping into a roaming Goomba.

Listen!  Podcast from 'Freakonomics: Failure is Your Friend"

Astro Teller: The Unexpected Benefits of Celebrating Failure

Since I was a little kid I have loved video games and I have failed at them...a lot.  Writing is no different for me and as an adult, I have designed my own writing processes with failure built in; with the knowledge and acceptance that in the end, I have designed my writing to fail (until I eventually beat the game).  

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